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Devlog
Full Release
September 02, 2024
by
emil_io
1
#Release
I'm very happy to announce the game is now officially released as v1.0 is out! Many, many features have been improved, overhauled and fixed since the last update. All sixteen levels are now complete a...
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The Road to v1.0
August 12, 2024
by
emil_io
1
It's not over yet. I'm still working on adding the final levels, and the level selection UI will be getting a beautiful overhaul with my own custom artwork. There's already plenty of new content added...
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v0.0.6 Release: More Powerups
September 17, 2023
by
emil_io
1
Screenshot of the new level, running in the unity editor Over the last year or so, I've been quietly working on the game, less frequently than before perhaps, but I thought I should finally put in an...
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v0.0.5 Release: Powerups!
July 03, 2022
by
emil_io
1
After a bit of a longer wait, the next update has arrived. I think this one is the most exciting so far! The major additions to the game are the new ball types - Lava & Acid balls ! Find them in the a...
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v0.0.4 Released!
May 30, 2022
by
emil_io
1
Another update, and this one is the biggest so far. All levels have been updated and given music, more/better SFX added, lots of gameplay/quality of life improvements and more. New options menu: adjus...
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Good news - I found the old/new project
May 08, 2022
by
emil_io
1
#audio, #2019
Well, I was back on my old laptop to write, and procrastinating by having a dig through my old folders. And now I've found the old project I was talking about earlier! I had a feeling it was somewhere...
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Graphics Improvement and Audio Added!
April 24, 2022
by
emil_io
1
I've updated the game, with practically all of the sprites being reworked! Several other graphics improvements including: Pixel perfect visuals New and improved UI Better colours on existing sprites N...
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Finally Published
April 07, 2022
by
emil_io
2
#update, #initial release, #early access
So, I've finally gotten back to the game I began making in 2019 when I was at Ninja Kiwi. I did try to finish it then, but as it was originally made on Mac, there were some issues getting it to work w...
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