First Update - New Cards & Audio


A quick but meaningful update for the day, I worked on new art for the cards to evoke a bit more style as well as distinguishing it from Hasbro branding. The design is a bit more like a traditional playing card (which the titular game is really played with) and sort of a Persian carpet pattern in the border and for the wildcard symbol. I also gave them a new colour scheme which I think is less painful on the eyes lol. I experimented with some alternate designs for the wildcard, which you may or may not prefer; you can swap them out in the game files.

The other big addition is some snazzy new sound effects for playing the cards and picking them up. The user gets 8 of these SFX and the COM gets 6. I chose to give players distinct SFX because when testing I realised I could recognise the sound, and infer that it was the opponent playing, so I figured this could make the gameplay a bit more intuitive.

The other change you'll notice is at the top, there's an embossed effect at the top, and a new (much needed) quit button. Unfortunately it's not a perfect fit and I still need to fix the bug of crashing on starting a second game. I'd like the UI to look a bit more decorated with quirky 98 looking tkinter features (then maybe a vaporwave style).

On another note, half the day was spent compiling a soundtrack, only to find out that winsound can't queue audio, and it can't play two files at the same time, even asynchronously - meaning it's terrible for sound effects. So I'll either have to spend another several hours making an overly complex audio system from some bloated library, or rework the music into some new section that doesn't involve SFX.

Files

c8.zip 64 MB
Jun 04, 2022

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